vecrec
— 2D vector and rectangle classes
This package provides 2D vector and rectangle classes. These classes were
written to be used in games, so they have some methods that conveniently tie
into pyglet
and pygame
, but for the most part they are quite general
and could be used for almost anything.
Installation
The vecrec
module is pure-python, dependency-free, and available from
PyPI:
$ pip install vecrec
Basic Usage
Here are a few examples showing how to construct and use the Vector
and
Rect
classes provided by this package:
>>> from vecrec import Vector, Rect
>>> a = Vector(1, 2)
>>> b = Vector(3, 4)
>>> a + b
Vector(4, 6)
Rectangles are more commonly constructed using factory methods:
>>> Rect.from_size(8, 11)
Rect(0, 0, 8, 11)
>>> Rect.from_center(a, 1, 1)
Rect(0, 1, 1, 1)
Provide an interface for custom shape classes to interact with the rectangle class. |
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Represent a mutable two-dimensional vector. |
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Represent a mutable two-dimensional rectangle. |
Convert the given input to a vector if possible, otherwise raise a |
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Convert the given input to a rectangle if possible, otherwise raise a |
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Convert the given shape to a rectangle if possible, otherwise raise a |
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Method decorator that converts an argument to a vector. |
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Method decorator that converts an argument to a rectangle. |
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Method decorator that converts an argument to a rectangle. |
float(x) -> floating point number |
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Return the distance between the two given vectors. |
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Return a list of vectors that linearly interpolate between the given vectors. |
Thrown when an operation chokes on a null vector. |
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Thrown when an inappropriate object is used as a vector. |
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Thrown when an inappropriate object is used as a rectangle. |